| Cybernetic Enhancements (By Class) | ||||||||
| Gunner | Recon Officer | Engineer | Doctor | |||||
| Weapon Mods | Drones | Turrets | Surgery | |||||
| Kamakaze- 2 Cybernetic Peices | Protector - 1 Antimatter battery | -Minor Injury = 1 Piece | ||||||
| Flies 60 ft | - 3 Cybernetic Peices | -Major Injury = 2 Pieces | ||||||
| 10 HP, deals 5d10 dmg when flying 10 ft and hitting something. Parts are then lost. | 50 HP, 20 Shield, Recharges 1d8 shield to players within 5 ft at the the start of thier turn | -Life-Threatening Injury = 3 Pieces | ||||||
| Reconnaissance- 2 Crybernetic Pieces | Mangler - 1 Antimatter Battery | |||||||
| Flies 100 ft | - 3 Cybernetic Peices | |||||||
| You can see through your drone feed with infared vision out to 60 ft. This drone has advantage on any check relating to stealth | 40 HP, 10 Shield, Gives 1/2 cover to opperator. When opperated by a player, 1-5 Miss, 6-10 1 die, 11-15 2 dice, 16-20 3 dice. d8 dmg die | |||||||
| Healing Drone- 2 Cybernetic Pieces | ||||||||
| Flies 30 ft | ||||||||
| Heals 2d8 three times as an action, by contact | ||||||||