Cybernetic Enhancements (By Class)
Gunner Recon Officer Engineer Doctor
Weapon Mods Drones Turrets Surgery
Kamakaze- 2 Cybernetic Peices Protector - 1 Antimatter battery -Minor Injury = 1 Piece
Flies 60 ft - 3 Cybernetic Peices -Major Injury = 2 Pieces
10 HP, deals 5d10 dmg when flying 10 ft and hitting something. Parts are then lost. 50 HP, 20 Shield, Recharges 1d8 shield to players within 5 ft at the the start of thier turn -Life-Threatening Injury = 3 Pieces
Reconnaissance- 2 Crybernetic Pieces Mangler - 1 Antimatter Battery
Flies 100 ft - 3 Cybernetic Peices
You can see through your drone feed with infared vision out to 60 ft. This drone has advantage on any check relating to stealth 40 HP, 10 Shield, Gives 1/2 cover to opperator. When opperated by a player, 1-5 Miss, 6-10 1 die, 11-15 2 dice, 16-20 3 dice. d8 dmg die
Healing Drone- 2 Cybernetic Pieces
Flies 30 ft
Heals 2d8 three times as an action, by contact