Doctor

Minimum Stat Requirement

Grit
Intellect
Reflex
Luck
2
3
-
-

Starting Weapons
(pick one)

Shield HP
10

Class Abilities

----Procedures----

[Procedure #1] Foot Replacement (Minor Injury)

[Procedure #2] Hand Replacement (Minor Injury)

[Procedure #4] Arm Replacement (Minor Injury)

[Procedure #5] Eye Replacement (Major Injury)

[Procedure #6] Lung Replacement (Major Injury)

[Procedure #7] Heart Replacement (Life Threatening Injury)

[Procedure #8] Brain Replacement (Life Threatening Injury)

----Critical Wounds----

The doctor rolls 1d20 and the target takes a wound

----Diffusers----

As an action, you may drop any number of pellets into your diffuser. Each pellet lasts 1 turn and diffuses the effect in a 20 foot radius around the doctor. You may also use an action to empty the diffuser early, cancelling the effect but wasting any remaining pellets.