Primary Ability:
You know how to build 2 types of turrets, the Protector, and the Mangler. When you use the Build action, you may deploy one of the turret types, and connot build another one until you use a Build action to disasemble the existing turret.
Primary Ability:
You have 2 portable Plasma Fences that are 10 ft long, and stun enemies that touch them. Stunned enemies lose 1 action until your next turn.
Primary Ability:
As a bonus action, you may supercharge a teammate's shield to be double the current shield points regardless of the normal capacity. You cannot supercharge someone who is currently supercharged.
Primary Ability:
When repairing or interacting with a delicate mechanical object, you may fail multiple times without negative consequences. This number of attempts equals your Intellect modifier.
Primary Ability:
Whatever ship action you take, the power cost of the action is reduced by one.