Engineer

Minimum Stat Requirement

Grit
Intellect
Reflex
Luck
3
2
-
-

Starting Weapons
(pick one)

Shield HP
15

Class Abilities

----Turrets----

Protector

HP: 60

Shield: 20

Ability:

Recharges 1d8 shield points to players within 5' at the start of the target's turn

Mangler

HP: 40

Shield: 10

Ability:

Player opperated, 1 Action=1 attack. 1-6 miss, 7-10 1 die, 11-15 2 dice, 16-20 3 dice. Damage die = d10

----Fences----

Electrical Fence

Ability:

Stuns anyone who passes between through the fence. Stunned enemies loss 1 Action until their next turn. Alerts the Engineer when someone passes through.

Fence Launcher

Ability:

Use 1 Action to remotely set-up your fence anywhere within 60 ft.

Plasma Fence

Ability:

Stuns for 1 turn extra. Deals 1d10 damage anyone who walks through it.