Primary Ability:
You may attack using your luck stat in place of the normal stat for the weapon. Additionally, your movement speed is increased by 10 ft.
Secondary Action:
All d20 rolls have the Critical Hit and Critical Miss chance increased by 1(i.e. 20&19 for Critical Hits, 1&2 for Critical Misses).
Bonus Action:
As a bonus action, you may pull a card from a deck of playing cards. If the card is a red card, you take shield damage equal to the value of the card (Jack=11, Queen=12, King=13, Ace=1). If the card drawn is a black card, you add damage equal to the value of that card to your next successful attack.
Social Ability:
When rolling for attempting any social type check, flip a coin. Heads=Add your Luck modifier to your d20 roll, Tails=Do not add any of your Luck modifier to your d20 roll.
Crew Ability:
When rolling to succeed a ship action, roll an extra die and take the higher number.