Primary Ability:
You have the resources and tools to assemble and dissassemble a drone. You may choose a drone to start with, and can dissassemble and assemble it into a different drone in 1 hour. If destroyed, you may rebuild it with 2 cybernetic peices. All drones have a flying speed of 30 ft.
Secondary Action:
As long as you have shield points, you may use an action to cloak yourself in a hazy veil, gaining 1/2 cover against all enemies lacking vision enhancement (like infrared), until your shield breaks.
Bonus Action:
You may take a bonus action to point out the weak points in an enemies defenses, and give yourself or an ally of your choice Advantage on all attacks against that enemy, until the end of your next turn.
Social Ability:
You may add your Reflex level to Intellect Rolls when hacking/lockpicking.
Crew Ability:
As a ship action, only you may attempt to hack into an enemy ship, this will let you disable a module.