Primary Ability:
You have the resources and tools to assemble and dissassemble a drone. You may choose a drone to start with, and can dissassemble and assemble it into a different drone in 1 hour. If destroyed, you may rebuild it with 2 cybernetic peices. All drones have a flying speed of 30 ft.
Secondary Action:
As long as you have shield points, you may use an action to cloak yourself in a hazy veil, gaining 1/2 cover against all enemies lacking vision enhancement (like infrared), until your shield breaks.
Bonus Action:
You may take a bonus action to point out the weak points in an enemies defenses, and give yourself or an ally of your choice Advantage on all attacks against that enemy, until the end of your next turn.
Social Ability:
You may add your Reflex level to Intellect Rolls when hacking/lockpicking.
Crew Ability:
When you take the Hacking ship action, you may do up to 2 of the options listed on the card.
HP: 10
Shield: 10
Flight Distance: 60ft
You can see through your drone with Infared out to 30 ft
HP: 20
Shield: 10
Flight Distance: 60ft
This drone can use the heal action three times per day, healing 2d8 per action
HP: 10
Shield: 0
Flight Distance: 120ft
When the kamikaze drone flys into anything after flying 10', it explodes and deals 5d10 damage. The parts needed to make another drone are lost, and you must find more materials elsewhere