Primary Ability:
Anyone whom you haven't successfully attacked yet has disadvantage on all attack rolls against you.
Secondary Action:
You gain a Reaction, allowing you to take an action outside of your turn. This ability is the only action you may take. When an ally you can see takes shield damage, you may sacrifice your shield instead, taking the damage for them.
Bonus Action:
You may use your bonus action to have an ally make an additional attack on their turn
Social Ability:
A number of times per day equal to 1/2 of your Luck Modifier, you may choose to succeed a failed skill check.
Crew Ability:
You may take a ship action to make a Luck Roll, on a success, the you reveal 1/3 of the actions being taken by the enemy ship.