Primary Ability:
Anyone who hasn't taken a turn yet, and whom you haven't successfully attacked yet has Disadvantage on all attack rolls against you.
Secondary Action:
You gain access to some strategies you're compilling into a Strategy Guide Book. You gain 3 Basic Strategies.
Bonus Action:
You may use your bonus action to have an ally make an additional attack on their turn
Social Ability:
A number of times per day equal to 1/2 of your Luck Modifier, you may choose to succeed a failed skill check.
Crew Ability:
You may take a ship action to make a Luck Roll, on a success, the you reveal 1/3 of the actions being taken by the enemy ship, rounded down.